namespace RevRaider
{
    partial class Form1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.GetRaidersCommand = new System.Windows.Forms.Button();
            this.ArmoryRaidersList = new System.Windows.Forms.ListBox();
            this.ArmoryRaidersMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
            this.RemoveRaiderStrip = new System.Windows.Forms.ToolStripMenuItem();
            this.TotalRaidersLabel = new System.Windows.Forms.Label();
            this.TotalRaidersField = new System.Windows.Forms.Label();
            this.RetrieveArmoryRaidersProcess = new System.ComponentModel.BackgroundWorker();
            this.ProcessingLabel = new System.Windows.Forms.Label();
            this.resultLabel = new System.Windows.Forms.Label();
            this.WarriorCountLabel = new System.Windows.Forms.Label();
            this.WarriorCountField = new System.Windows.Forms.Label();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.label5 = new System.Windows.Forms.Label();
            this.label6 = new System.Windows.Forms.Label();
            this.label7 = new System.Windows.Forms.Label();
            this.label8 = new System.Windows.Forms.Label();
            this.PaladinCountField = new System.Windows.Forms.Label();
            this.HunterCountField = new System.Windows.Forms.Label();
            this.RogueCountField = new System.Windows.Forms.Label();
            this.PriestCountField = new System.Windows.Forms.Label();
            this.ShamanCountField = new System.Windows.Forms.Label();
            this.MageCountField = new System.Windows.Forms.Label();
            this.WarlockCountField = new System.Windows.Forms.Label();
            this.DruidCountField = new System.Windows.Forms.Label();
            this.ArmoryRaidersMenu.SuspendLayout();
            this.SuspendLayout();
            // 
            // GetRaidersCommand
            // 
            this.GetRaidersCommand.Location = new System.Drawing.Point(216, 22);
            this.GetRaidersCommand.Name = "GetRaidersCommand";
            this.GetRaidersCommand.Size = new System.Drawing.Size(164, 23);
            this.GetRaidersCommand.TabIndex = 0;
            this.GetRaidersCommand.Text = "Retrieve List of Raiders";
            this.GetRaidersCommand.UseVisualStyleBackColor = true;
            this.GetRaidersCommand.Click += new System.EventHandler(this.GetRaidersCommand_Click);
            // 
            // ArmoryRaidersList
            // 
            this.ArmoryRaidersList.AllowDrop = true;
            this.ArmoryRaidersList.BackColor = System.Drawing.Color.Black;
            this.ArmoryRaidersList.ContextMenuStrip = this.ArmoryRaidersMenu;
            this.ArmoryRaidersList.DrawMode = System.Windows.Forms.DrawMode.OwnerDrawFixed;
            this.ArmoryRaidersList.FormattingEnabled = true;
            this.ArmoryRaidersList.Location = new System.Drawing.Point(45, 94);
            this.ArmoryRaidersList.Name = "ArmoryRaidersList";
            this.ArmoryRaidersList.SelectionMode = System.Windows.Forms.SelectionMode.MultiExtended;
            this.ArmoryRaidersList.Size = new System.Drawing.Size(161, 355);
            this.ArmoryRaidersList.TabIndex = 1;
            this.ArmoryRaidersList.DrawItem += new System.Windows.Forms.DrawItemEventHandler(this.ArmoryRaidersList_DrawItem);
            // 
            // ArmoryRaidersMenu
            // 
            this.ArmoryRaidersMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
            this.RemoveRaiderStrip});
            this.ArmoryRaidersMenu.Name = "ArmoryRaidersMenu";
            this.ArmoryRaidersMenu.Size = new System.Drawing.Size(114, 26);
            // 
            // RemoveRaiderStrip
            // 
            this.RemoveRaiderStrip.Name = "RemoveRaiderStrip";
            this.RemoveRaiderStrip.Size = new System.Drawing.Size(113, 22);
            this.RemoveRaiderStrip.Text = "Remove";
            this.RemoveRaiderStrip.Click += new System.EventHandler(this.RemoveRaiderStrip_Click);
            // 
            // TotalRaidersLabel
            // 
            this.TotalRaidersLabel.AutoSize = true;
            this.TotalRaidersLabel.Location = new System.Drawing.Point(45, 469);
            this.TotalRaidersLabel.Name = "TotalRaidersLabel";
            this.TotalRaidersLabel.Size = new System.Drawing.Size(76, 13);
            this.TotalRaidersLabel.TabIndex = 2;
            this.TotalRaidersLabel.Text = "Total Raiders: ";
            // 
            // TotalRaidersField
            // 
            this.TotalRaidersField.AutoSize = true;
            this.TotalRaidersField.Location = new System.Drawing.Point(115, 469);
            this.TotalRaidersField.Name = "TotalRaidersField";
            this.TotalRaidersField.Size = new System.Drawing.Size(0, 13);
            this.TotalRaidersField.TabIndex = 3;
            // 
            // ProcessingLabel
            // 
            this.ProcessingLabel.AutoSize = true;
            this.ProcessingLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.ProcessingLabel.ForeColor = System.Drawing.Color.Maroon;
            this.ProcessingLabel.Location = new System.Drawing.Point(45, 57);
            this.ProcessingLabel.Name = "ProcessingLabel";
            this.ProcessingLabel.Size = new System.Drawing.Size(81, 13);
            this.ProcessingLabel.TabIndex = 4;
            this.ProcessingLabel.Text = "Processing...";
            this.ProcessingLabel.Visible = false;
            // 
            // resultLabel
            // 
            this.resultLabel.AutoSize = true;
            this.resultLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.resultLabel.ForeColor = System.Drawing.Color.Maroon;
            this.resultLabel.Location = new System.Drawing.Point(414, 514);
            this.resultLabel.Name = "resultLabel";
            this.resultLabel.Size = new System.Drawing.Size(0, 13);
            this.resultLabel.TabIndex = 5;
            // 
            // WarriorCountLabel
            // 
            this.WarriorCountLabel.AutoSize = true;
            this.WarriorCountLabel.Location = new System.Drawing.Point(251, 106);
            this.WarriorCountLabel.Name = "WarriorCountLabel";
            this.WarriorCountLabel.Size = new System.Drawing.Size(77, 13);
            this.WarriorCountLabel.TabIndex = 6;
            this.WarriorCountLabel.Text = "Warrior count: ";
            // 
            // WarriorCountField
            // 
            this.WarriorCountField.AutoSize = true;
            this.WarriorCountField.Location = new System.Drawing.Point(337, 106);
            this.WarriorCountField.Name = "WarriorCountField";
            this.WarriorCountField.Size = new System.Drawing.Size(0, 13);
            this.WarriorCountField.TabIndex = 7;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(251, 132);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(72, 13);
            this.label1.TabIndex = 8;
            this.label1.Text = "Paladin count";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(251, 158);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(75, 13);
            this.label2.TabIndex = 9;
            this.label2.Text = "Hunter count: ";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(251, 184);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(75, 13);
            this.label3.TabIndex = 10;
            this.label3.Text = "Rogue count: ";
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(251, 210);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(69, 13);
            this.label4.TabIndex = 11;
            this.label4.Text = "Priest count: ";
            // 
            // label5
            // 
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(251, 236);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(82, 13);
            this.label5.TabIndex = 12;
            this.label5.Text = "Shaman count: ";
            // 
            // label6
            // 
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(251, 262);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(70, 13);
            this.label6.TabIndex = 13;
            this.label6.Text = "Mage count: ";
            // 
            // label7
            // 
            this.label7.AutoSize = true;
            this.label7.Location = new System.Drawing.Point(251, 288);
            this.label7.Name = "label7";
            this.label7.Size = new System.Drawing.Size(83, 13);
            this.label7.TabIndex = 14;
            this.label7.Text = "Warlock count: ";
            // 
            // label8
            // 
            this.label8.AutoSize = true;
            this.label8.Location = new System.Drawing.Point(251, 314);
            this.label8.Name = "label8";
            this.label8.Size = new System.Drawing.Size(68, 13);
            this.label8.TabIndex = 15;
            this.label8.Text = "Druid count: ";
            // 
            // PaladinCountField
            // 
            this.PaladinCountField.AutoSize = true;
            this.PaladinCountField.Location = new System.Drawing.Point(337, 132);
            this.PaladinCountField.Name = "PaladinCountField";
            this.PaladinCountField.Size = new System.Drawing.Size(0, 13);
            this.PaladinCountField.TabIndex = 16;
            // 
            // HunterCountField
            // 
            this.HunterCountField.AutoSize = true;
            this.HunterCountField.Location = new System.Drawing.Point(337, 158);
            this.HunterCountField.Name = "HunterCountField";
            this.HunterCountField.Size = new System.Drawing.Size(0, 13);
            this.HunterCountField.TabIndex = 17;
            // 
            // RogueCountField
            // 
            this.RogueCountField.AutoSize = true;
            this.RogueCountField.Location = new System.Drawing.Point(337, 184);
            this.RogueCountField.Name = "RogueCountField";
            this.RogueCountField.Size = new System.Drawing.Size(0, 13);
            this.RogueCountField.TabIndex = 18;
            // 
            // PriestCountField
            // 
            this.PriestCountField.AutoSize = true;
            this.PriestCountField.Location = new System.Drawing.Point(337, 210);
            this.PriestCountField.Name = "PriestCountField";
            this.PriestCountField.Size = new System.Drawing.Size(0, 13);
            this.PriestCountField.TabIndex = 19;
            // 
            // ShamanCountField
            // 
            this.ShamanCountField.AutoSize = true;
            this.ShamanCountField.Location = new System.Drawing.Point(337, 236);
            this.ShamanCountField.Name = "ShamanCountField";
            this.ShamanCountField.Size = new System.Drawing.Size(0, 13);
            this.ShamanCountField.TabIndex = 20;
            // 
            // MageCountField
            // 
            this.MageCountField.AutoSize = true;
            this.MageCountField.Location = new System.Drawing.Point(337, 262);
            this.MageCountField.Name = "MageCountField";
            this.MageCountField.Size = new System.Drawing.Size(0, 13);
            this.MageCountField.TabIndex = 21;
            // 
            // WarlockCountField
            // 
            this.WarlockCountField.AutoSize = true;
            this.WarlockCountField.Location = new System.Drawing.Point(337, 288);
            this.WarlockCountField.Name = "WarlockCountField";
            this.WarlockCountField.Size = new System.Drawing.Size(0, 13);
            this.WarlockCountField.TabIndex = 22;
            // 
            // DruidCountField
            // 
            this.DruidCountField.AutoSize = true;
            this.DruidCountField.Location = new System.Drawing.Point(337, 314);
            this.DruidCountField.Name = "DruidCountField";
            this.DruidCountField.Size = new System.Drawing.Size(0, 13);
            this.DruidCountField.TabIndex = 23;
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(584, 550);
            this.Controls.Add(this.DruidCountField);
            this.Controls.Add(this.WarlockCountField);
            this.Controls.Add(this.MageCountField);
            this.Controls.Add(this.ShamanCountField);
            this.Controls.Add(this.PriestCountField);
            this.Controls.Add(this.RogueCountField);
            this.Controls.Add(this.HunterCountField);
            this.Controls.Add(this.PaladinCountField);
            this.Controls.Add(this.label8);
            this.Controls.Add(this.label7);
            this.Controls.Add(this.label6);
            this.Controls.Add(this.label5);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.WarriorCountField);
            this.Controls.Add(this.WarriorCountLabel);
            this.Controls.Add(this.resultLabel);
            this.Controls.Add(this.ProcessingLabel);
            this.Controls.Add(this.TotalRaidersField);
            this.Controls.Add(this.TotalRaidersLabel);
            this.Controls.Add(this.ArmoryRaidersList);
            this.Controls.Add(this.GetRaidersCommand);
            this.IsMdiContainer = true;
            this.Name = "Form1";
            this.Text = "Form1";
            this.ArmoryRaidersMenu.ResumeLayout(false);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button GetRaidersCommand;
        private System.Windows.Forms.ListBox ArmoryRaidersList;
        private System.Windows.Forms.Label TotalRaidersLabel;
        private System.Windows.Forms.Label TotalRaidersField;
        private System.ComponentModel.BackgroundWorker RetrieveArmoryRaidersProcess;
        private System.Windows.Forms.Label ProcessingLabel;
        private System.Windows.Forms.Label resultLabel;
        private System.Windows.Forms.Label WarriorCountLabel;
        private System.Windows.Forms.Label WarriorCountField;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.Label label5;
        private System.Windows.Forms.Label label6;
        private System.Windows.Forms.Label label7;
        private System.Windows.Forms.Label label8;
        private System.Windows.Forms.Label PaladinCountField;
        private System.Windows.Forms.Label HunterCountField;
        private System.Windows.Forms.Label RogueCountField;
        private System.Windows.Forms.Label PriestCountField;
        private System.Windows.Forms.Label ShamanCountField;
        private System.Windows.Forms.Label MageCountField;
        private System.Windows.Forms.Label WarlockCountField;
        private System.Windows.Forms.Label DruidCountField;
        private System.Windows.Forms.ContextMenuStrip ArmoryRaidersMenu;
        private System.Windows.Forms.ToolStripMenuItem RemoveRaiderStrip;
    }
}

